bySps Picks
July 4, 2025
Shows total corners per match (Home / Away / Overall).
Lines: Over 0.5 โ Over 13.5 (FT, 1H, 2H).
โ How to use:
Check averages โ if both teams combine for 10+ โ strong chance Over 9.5+.
First vs Second Half โ some teams push late โ more 2H corners.
Match context โ attacking vs defensive style impacts volume.
Cross-check with Corner Generation Rate for reliability.
๐ Use with Team Shots + Attacking Pressure stats for best accuracy.
Shows total cards per match (Home / Away / Overall).
Lines: Over 0.5 โ Over 6.5 (FT, 1H, 2H).
โ How to use:
Check averages โ if both teams get 2+ cards โ look Over 4.5 / 5.5.
First vs Second Half โ see where most cards come.
Cross-check referee stats โ strict ref (5+ avg) boosts overs, lenient refs support unders.
Context โ derbies/relegation battles = higher cards.
๐ Use with Team Discipline Profile + Match Card Forecast + Referee Stats for stronger accuracy.
๐ Shows how many goals a team allows per match, split by overall, home, and away.
โ What it shows:
Conceded per Match (1.0 here) โ The baseline defensive weakness.
1H vs. 2H conceded โ When they are most vulnerable (here: 0.67 in 1H vs 0.33 in 2H).
% over 0.5, 1.5, 2.5 โ How often they allow opponents to hit those lines.
Clean Sheet % โ How often they manage to keep the opponent out.
โ ๏ธ Betting use:
If a team concedes early (1H numbers high) โ Look at 1st Half Over 0.5 or Opponent to Score in 1H.
If Clean Sheet % is low โ Safer to back Opponent Team Goals Over 0.5.
Compare Home vs Away defense โ Example here: Hertha concede more often at home (67% over 0.5, 67% over 1.5) than away. That suggests:
โ At home: Opponents usually score.
โ Away: Opponents often struggle.
๐ Pro tip:
Cross-check with opponentโs Goals Scored module โ If Opponent has high 1H scoring % and this team concedes a lot in 1H, thatโs a strong overlap signal.
Combine with โDefensive Gapsโ module for a higher-level defensive reliability measure.
๐ In short: This module predicts vulnerability. Use it to judge if an opponent is likely to score at least once, and when.
๐ Shows how many goals a team averages per match, split by overall, home, and away.
โ What it shows:
Goals per Match (0.67 here) โ Baseline scoring average.
1H vs. 2H goals โ Team starts slow? Strong finish?
% over 0.5, 1.5, 2.5, 3.5 โ Probability benchmarks.
Failed to Score % โ Critical for BTTS (Both Teams to Score).
โ ๏ธ Betting use:
If Failed to Score is very high (like 100% at home here) โ Good angle for BTTS = No or Opponent Clean Sheet.
If most goals come in 2nd Half (0.67 here, 0 in 1H) โ Better for 2nd Half Over 0.5 or HT/FT bets.
If Away % is stronger than Home % (as shown here: 67% away scoring vs 0% at home) โ Consider team goals away markets only, avoid home-based overs.
๐ Pro tip:
Donโt use this stat in isolation โ always cross-check with opponentโs โDefensive Gapsโ module.
Example: if Opponent concedes heavily in the 2nd Half, and this team scores only in 2nd Half โ strong overlap signal.
๐ In short: This module is a โgoal probability map.โ Use it to find if a team is reliable to score at least 1 goal, and when in the game theyโre most likely to do it.
๐ This section shows how often matches go over key corner lines (7.5, 8.5, 9.5, etc.).
โ What it shows:
Historical hit rates for each line (season, last 3/5/10 matches).
Team-by-team breakdown โ who drives the corner count.
Full-Time, 1st Half, 2nd Half options.
โ ๏ธ Betting use:
Perfect for Over/Under Corners strategies.
If both teams consistently go Over 9.5+ โ high corner expectation.
If historical volume trends stay low โ safer to expect Under.
Combine with Corner Generation Rate โ confirms consistency.
๐ In short: This tells you if the matchup is a low-line (7.5โ8.5 corners) game or a high-line (10.5โ12.5+ corners) game.
๐ Model shows expected corner count based on both teamsโ performances.
โ What it shows:
Total Corners (FT, 1H, 2H) โ projected combined corners.
Team Corners โ average corners earned by each side.
Over/Under lines (3.5, 4.5, etc.) with hit % trends.
Filters for last 3, 5, 10 matches โ recent form vs. season average.
โ ๏ธ Betting use:
Useful for Over/Under Corners markets.
Compare Full-Time vs. 1st Half โ helps spot early corner-heavy teams.
If one team attacks wide โ expect higher corner generation.
Combine with Attacking Strength & Defensive Gaps (teams under pressure = more corners).
๐ In short: Corners = hidden value market.
This tool shows whether to expect a corner-heavy or corner-light game.
๐ Advanced model showing the chance of goals in each half for both teams.
โ What it shows:
BTTS (1st / 2nd Half) โ if both teams usually score in that half.
Over/Under (0.5, 1.5, 2.5) โ probability of total goals in each half.
BTTS Both Halves โ rare stat, if both teams score in both halves.
โ ๏ธ Betting use:
Great for halftime markets (1st half goals, 2nd half overs).
BTTS (1st half) = quick action, BTTS (2nd half) = late drama.
Combine with Scoring Probability by Period for extra timing accuracy.
In short:
๐ This panel = which half is more likely to deliver goals.
Helps with 1st half / 2nd half totals, BTTS by half, and live betting.
๐ Compares how many goals each team concedes (Hertha at home vs Paderborn away).
โ What it shows:
Conceded per Match (bars) โ average goals allowed.
Over 0.5 / 1.5 / 2.5 % โ how often they concede 1+, 2+, etc.
Failed to Concede % โ how often they keep a clean sheet.
โ ๏ธ Analysis use:
High concede % = weak defense โ stronger chance of opponent scoring.
Low concede % = solid defense โ harder for opponent to score.
Combine with Attacking Strength to see if offense vs defense creates a clear mismatch.
In short:
๐ This panel = which team is easier to score against.
Use it to decide on:
BTTS (if both defenses are weak, chances increase)
Overs/Unders
Opponent team goals.
๐ Advanced model that gives a percentage chance of:
Team A scoring โฝ
Team B scoring โฝ
Both Teams to Score (BTTS) โ
โ Why itโs useful:
Turns raw stats into a clear probability (easy to read).
Helps you instantly judge if a team is more likely to score or stay quiet.
BTTS % combines attack & defense data โ very handy for both teams to score markets.
โ ๏ธ Analysis use:
High % = stronger likelihood โ can be used for Team Goals or BTTS bets.
Low % = risky โ avoid overs/BTTS when scoring chance is weak.
Works best when combined with form & matchup stats (donโt rely on it alone).
In short:
๐ This panel = quick powered scoring probability.
Itโs a shortcut that translates complex stats into yes/no scoring chances you can act on.
๐ Compares goals scored at home (Hertha Berlin) vs away (Paderborn).
โ What it shows:
Avg Goals (bars) โ how many goals each side scores in that setting.
Over 0.5 / 1.5 / 2.5 % โ how often they hit scoring milestones.
Failed to Score % โ danger sign, how often a team blanks.
โ ๏ธ Betting use:
If one side has a much higher scoring rate โ they are more likely to deliver goals.
High Failed to Score % = risky for BTTS.
Combine with defense stats to check if the stronger attack can actually break through.
In short:
๐ This panel = which team is more dangerous in attack.
Use it to judge:
BTTS โ / โ
Team Totals (Over/Under 0.5, 1.5 goals)
Match goal expectations.
๐ Quick summary of goals & scoring trends compared to league average.
โ What it shows:
Over 2.5 % = how often games finish with 3+ goals.
Over 1.5 % = how often games finish with 2+ goals.
Goals / Match = average goals scored in this fixture.
BTTS % = how often both teams score in this matchup.
โ ๏ธ Betting use:
If % is much lower than league average โ game leans to unders/low scoring.
If % is much higher than league average โ game leans to overs/high scoring.
BTTS % helps decide if both teams are likely to score (or if one side is usually blank).
In short:
๐ This panel = quick over/under & BTTS guide.
Great for building totals & both-teams-to-score decisions without deep analysis.
๐ Shows in which 15-minute intervals teams are most likely to score.
โ Why itโs useful:
Highlights โhot periodsโ when teams often find the net (e.g., Hertha 75โโ90โ = 50%).
Compare both teams โ spot if one usually scores late while the other concedes late.
Useful for live betting (goal timing, over 0.5 goals in a period, next goal markets).
โ ๏ธ Betting use:
If both teams have high % in the same window โ strong chance of late or early goals.
If % is very low โ that period is usually quiet (good for unders or no-goal markets).
In short:
๐ This chart = when goals usually come.
Use it for live timing bets and to predict whether the 1st half / 2nd half has more action.