top

๐Ÿšฉ Number of Corners โ€“ Quick Guide

  • Shows total corners per match (Home / Away / Overall).

  • Lines: Over 0.5 โ†’ Over 13.5 (FT, 1H, 2H).

โœ… How to use:

  1. Check averages โ€“ if both teams combine for 10+ โ†’ strong chance Over 9.5+.

  2. First vs Second Half โ€“ some teams push late โ†’ more 2H corners.

  3. Match context โ€“ attacking vs defensive style impacts volume.

  4. Cross-check with Corner Generation Rate for reliability.

๐Ÿ‘‰ Use with Team Shots + Attacking Pressure stats for best accuracy.

๐ŸŸจ๐ŸŸฅ Number of Cards โ€“ Quick Guide

  • Shows total cards per match (Home / Away / Overall).

  • Lines: Over 0.5 โ†’ Over 6.5 (FT, 1H, 2H).

โœ… How to use:

  1. Check averages โ€“ if both teams get 2+ cards โ†’ look Over 4.5 / 5.5.

  2. First vs Second Half โ€“ see where most cards come.

  3. Cross-check referee stats โ€“ strict ref (5+ avg) boosts overs, lenient refs support unders.

  4. Context โ€“ derbies/relegation battles = higher cards.

๐Ÿ‘‰ Use with Team Discipline Profile + Match Card Forecast + Referee Stats for stronger accuracy.

๐Ÿ›ก๏ธ Goals Conceded (How to Use)

๐Ÿ‘‰ Shows how many goals a team allows per match, split by overall, home, and away.

โœ… What it shows:

  • Conceded per Match (1.0 here) โ†’ The baseline defensive weakness.

  • 1H vs. 2H conceded โ†’ When they are most vulnerable (here: 0.67 in 1H vs 0.33 in 2H).

  • % over 0.5, 1.5, 2.5 โ†’ How often they allow opponents to hit those lines.

  • Clean Sheet % โ†’ How often they manage to keep the opponent out.

โš ๏ธ Betting use:

  • If a team concedes early (1H numbers high) โ†’ Look at 1st Half Over 0.5 or Opponent to Score in 1H.

  • If Clean Sheet % is low โ†’ Safer to back Opponent Team Goals Over 0.5.

  • Compare Home vs Away defense โ†’ Example here: Hertha concede more often at home (67% over 0.5, 67% over 1.5) than away. That suggests:
    โ†’ At home: Opponents usually score.
    โ†’ Away: Opponents often struggle.

๐Ÿ“Š Pro tip:

  • Cross-check with opponentโ€™s Goals Scored module โ†’ If Opponent has high 1H scoring % and this team concedes a lot in 1H, thatโ€™s a strong overlap signal.

  • Combine with โ€œDefensive Gapsโ€ module for a higher-level defensive reliability measure.


๐Ÿ‘‰ In short: This module predicts vulnerability. Use it to judge if an opponent is likely to score at least once, and when.

โšฝ Goals Scored (How to Use)

๐Ÿ‘‰ Shows how many goals a team averages per match, split by overall, home, and away.

โœ… What it shows:

  • Goals per Match (0.67 here) โ†’ Baseline scoring average.

  • 1H vs. 2H goals โ†’ Team starts slow? Strong finish?

  • % over 0.5, 1.5, 2.5, 3.5 โ†’ Probability benchmarks.

  • Failed to Score % โ†’ Critical for BTTS (Both Teams to Score).

โš ๏ธ Betting use:

  • If Failed to Score is very high (like 100% at home here) โ†’ Good angle for BTTS = No or Opponent Clean Sheet.

  • If most goals come in 2nd Half (0.67 here, 0 in 1H) โ†’ Better for 2nd Half Over 0.5 or HT/FT bets.

  • If Away % is stronger than Home % (as shown here: 67% away scoring vs 0% at home) โ†’ Consider team goals away markets only, avoid home-based overs.

๐Ÿ“Š Pro tip:

  • Donโ€™t use this stat in isolation โ€” always cross-check with opponentโ€™s โ€œDefensive Gapsโ€ module.
    Example: if Opponent concedes heavily in the 2nd Half, and this team scores only in 2nd Half โ†’ strong overlap signal.


๐Ÿ‘‰ In short: This module is a โ€œgoal probability map.โ€ Use it to find if a team is reliable to score at least 1 goal, and when in the game theyโ€™re most likely to do it.

๐ŸŸง Total Match Corner Volume (How to Use)

๐Ÿ‘‰ This section shows how often matches go over key corner lines (7.5, 8.5, 9.5, etc.).

โœ… What it shows:

  • Historical hit rates for each line (season, last 3/5/10 matches).

  • Team-by-team breakdown โ†’ who drives the corner count.

  • Full-Time, 1st Half, 2nd Half options.

โš ๏ธ Betting use:

  • Perfect for Over/Under Corners strategies.

  • If both teams consistently go Over 9.5+ โ†’ high corner expectation.

  • If historical volume trends stay low โ†’ safer to expect Under.

  • Combine with Corner Generation Rate โ†’ confirms consistency.


๐Ÿ‘‰ In short: This tells you if the matchup is a low-line (7.5โ€“8.5 corners) game or a high-line (10.5โ€“12.5+ corners) game.

๐ŸŸง Corner Generation Rate (How to Use)

๐Ÿ‘‰ Model shows expected corner count based on both teamsโ€™ performances.

โœ… What it shows:

  • Total Corners (FT, 1H, 2H) โ†’ projected combined corners.

  • Team Corners โ†’ average corners earned by each side.

  • Over/Under lines (3.5, 4.5, etc.) with hit % trends.

  • Filters for last 3, 5, 10 matches โ†’ recent form vs. season average.

โš ๏ธ Betting use:

  • Useful for Over/Under Corners markets.

  • Compare Full-Time vs. 1st Half โ†’ helps spot early corner-heavy teams.

  • If one team attacks wide โ†’ expect higher corner generation.

  • Combine with Attacking Strength & Defensive Gaps (teams under pressure = more corners).


๐Ÿ‘‰ In short: Corners = hidden value market.
This tool shows whether to expect a corner-heavy or corner-light game.

๐ŸŽฏ Goal Expectation (How to Use)

๐Ÿ‘‰ Advanced model showing the chance of goals in each half for both teams.

โœ… What it shows:

  • BTTS (1st / 2nd Half) โ†’ if both teams usually score in that half.

  • Over/Under (0.5, 1.5, 2.5) โ†’ probability of total goals in each half.

  • BTTS Both Halves โ†’ rare stat, if both teams score in both halves.

โš ๏ธ Betting use:

  • Great for halftime markets (1st half goals, 2nd half overs).

  • BTTS (1st half) = quick action, BTTS (2nd half) = late drama.

  • Combine with Scoring Probability by Period for extra timing accuracy.


In short:
๐Ÿ‘‰ This panel = which half is more likely to deliver goals.
Helps with 1st half / 2nd half totals, BTTS by half, and live betting.

๐Ÿ›ก๏ธ Defensive Gaps (How to Use)

๐Ÿ‘‰ Compares how many goals each team concedes (Hertha at home vs Paderborn away).

โœ… What it shows:

  • Conceded per Match (bars) โ†’ average goals allowed.

  • Over 0.5 / 1.5 / 2.5 % โ†’ how often they concede 1+, 2+, etc.

  • Failed to Concede % โ†’ how often they keep a clean sheet.

โš ๏ธ Analysis use:

  • High concede % = weak defense โ†’ stronger chance of opponent scoring.

  • Low concede % = solid defense โ†’ harder for opponent to score.

  • Combine with Attacking Strength to see if offense vs defense creates a clear mismatch.


In short:
๐Ÿ‘‰ This panel = which team is easier to score against.
Use it to decide on:

  • BTTS (if both defenses are weak, chances increase)

  • Overs/Unders

  • Opponent team goals.

๐Ÿ”ฎ Chance of Team Scoring (How to Use)

๐Ÿ‘‰ Advanced model that gives a percentage chance of:

  • Team A scoring โšฝ

  • Team B scoring โšฝ

  • Both Teams to Score (BTTS) โœ…

โœ… Why itโ€™s useful:

  • Turns raw stats into a clear probability (easy to read).

  • Helps you instantly judge if a team is more likely to score or stay quiet.

  • BTTS % combines attack & defense data โ†’ very handy for both teams to score markets.

โš ๏ธ Analysis use:

  • High % = stronger likelihood โ†’ can be used for Team Goals or BTTS bets.

  • Low % = risky โ†’ avoid overs/BTTS when scoring chance is weak.

  • Works best when combined with form & matchup stats (donโ€™t rely on it alone).


In short:
๐Ÿ‘‰ This panel = quick powered scoring probability.
Itโ€™s a shortcut that translates complex stats into yes/no scoring chances you can act on.

โšฝ Attacking Strength (How to Use)

๐Ÿ‘‰ Compares goals scored at home (Hertha Berlin) vs away (Paderborn).

โœ… What it shows:

  • Avg Goals (bars) โ†’ how many goals each side scores in that setting.

  • Over 0.5 / 1.5 / 2.5 % โ†’ how often they hit scoring milestones.

  • Failed to Score % โ†’ danger sign, how often a team blanks.

โš ๏ธ Betting use:

  • If one side has a much higher scoring rate โ†’ they are more likely to deliver goals.

  • High Failed to Score % = risky for BTTS.

  • Combine with defense stats to check if the stronger attack can actually break through.


In short:
๐Ÿ‘‰ This panel = which team is more dangerous in attack.
Use it to judge:

  • BTTS โŒ / โœ…

  • Team Totals (Over/Under 0.5, 1.5 goals)

  • Match goal expectations.

๐Ÿ“Œ Match Insights (How to Use)

๐Ÿ‘‰ Quick summary of goals & scoring trends compared to league average.

โœ… What it shows:

  • Over 2.5 % = how often games finish with 3+ goals.

  • Over 1.5 % = how often games finish with 2+ goals.

  • Goals / Match = average goals scored in this fixture.

  • BTTS % = how often both teams score in this matchup.

โš ๏ธ Betting use:

  • If % is much lower than league average โ†’ game leans to unders/low scoring.

  • If % is much higher than league average โ†’ game leans to overs/high scoring.

  • BTTS % helps decide if both teams are likely to score (or if one side is usually blank).


In short:
๐Ÿ‘‰ This panel = quick over/under & BTTS guide.
Great for building totals & both-teams-to-score decisions without deep analysis.

โฑ๏ธ Scoring Probability by Period (How to Use)

๐Ÿ‘‰ Shows in which 15-minute intervals teams are most likely to score.

โœ… Why itโ€™s useful:

  • Highlights โ€œhot periodsโ€ when teams often find the net (e.g., Hertha 75โ€™โ€“90โ€™ = 50%).

  • Compare both teams โ†’ spot if one usually scores late while the other concedes late.

  • Useful for live betting (goal timing, over 0.5 goals in a period, next goal markets).

โš ๏ธ Betting use:

  • If both teams have high % in the same window โ†’ strong chance of late or early goals.

  • If % is very low โ†’ that period is usually quiet (good for unders or no-goal markets).


In short:
๐Ÿ‘‰ This chart = when goals usually come.
Use it for live timing bets and to predict whether the 1st half / 2nd half has more action.