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๐Ÿ‘จโ€โš–๏ธ Referee Performance Stats (How to Use)

๐Ÿ‘‰ This section highlights the refereeโ€™s influence on a match.

โœ… What it shows:

  • Goals per match avg. โ†’ Does this ref usually oversee high- or low-scoring games?

  • Yellow cards / Red cards avg. โ†’ Strict vs. lenient referee.

  • Corners avg. โ†’ Flow & attacking intensity allowed.

  • Offsides avg. โ†’ Refโ€™s tolerance on line calls, often linked to high-paced matches.

โš ๏ธ Betting use:

  • High Yellow Avg (4.5+) โ†’ good for Over Cards markets.

  • Low Cards + High Goals Avg โ†’ referee lets play flow โ†’ more attacking, good for Over Goals.

  • High Corners Avg (10+) โ†’ ref tolerates physical play โ†’ more blocked shots & attacking restarts.

  • Very low Goals Avg (<2.0) with high cards โ†’ match control ref โ†’ good for Under Goals, Over Cards combo.

๐Ÿ“Š Pro tip:

  • Ref performance is often overlooked but can swing betting lines in tight games.

  • Use it as a tiebreaker filter โ†’ if both teams suggest a high-cards game and the ref averages 5+ yellows, it becomes a strong betting angle.

๐ŸŽฏ Team Shots (How to Use)

๐Ÿ‘‰ This section breaks down shooting volume and accuracy for each team.

โœ… What it shows:

  • Shots per match (overall volume).

  • Conversion rate (shots โ†’ goals efficiency).

  • On target / Off target splits.

  • Threshold probabilities โ†’ % of games each team goes over 14.5, 15.5 shots, or X shots on target.

  • Shots per goal scored โ†’ how many attempts needed for 1 goal.

โš ๏ธ Betting use:

  • High shots + low conversion = wasteful team (good for Under Goals, good for Over Shots on Target).

  • High shots + high conversion = clinical team (good for Over Goals, First To Score markets).

  • Match shots thresholds (14.5 / 15.5) are great for corner bets correlation โ†’ more shots often = more corners.

๐Ÿ“Š Pro tip:

  • Compare Shots per Goal โ†’ If a team needs 25+ shots for 1 goal, expect frustration matches (good for unders).

  • If both sides average 7+ shots on target, itโ€™s usually a strong signal for Over 2.5 Goals.

๐ŸŸฅ๐ŸŸจ Match Card Forecast (How to Use)

๐Ÿ‘‰ This section predicts the total card count across both teams.

โœ… What it shows:

  • Season average or form filters (Last 3/5/10 games).

  • Probability of passing thresholds โ†’ Over 0.5, 1.5, 2.5 โ€ฆ 8.5 cards.

  • Splits available: Full-Time, 1st Half, 2nd Half.

โš ๏ธ Betting use:

  • Ideal for Over/Under Total Cards markets.

  • Over 3.5 or 4.5 โ†’ useful for derbies or physical matchups.

  • Under 3.5 โ†’ good when both teams play disciplined and referees are lenient.

  • Cross-check with Team Discipline Profile (which team contributes more).

๐Ÿ“Š Pro tip:

  • Look for Over 4.5 or 5.5 when both teams already average 2+ cards each.

  • Look for Under markets when both are below league average.


๐Ÿ‘‰ In short: This tool is about overall card volume expectation, while the Team Discipline Profile shows which team drives it. Using both together gives the clearest edge.

๐ŸŸจ๐ŸŸฅ Team Discipline Profile (How to Use)

๐Ÿ‘‰ This section shows how often each team collects yellow/red cards.

โœ… What it shows:

  • Average cards per match (season or last 3/5/10 games).

  • Breakdown by team โ†’ Hertha Berlin vs SC Paderborn.

  • Threshold hit rates โ†’ % of games with Over 3.5, 4.5, 5.5, 6.5 cards.

  • Split by Full-Time, 1st Half, 2nd Half.

โš ๏ธ Betting use:

  • Ideal for Over/Under Cards markets.

  • If both teams average high cards โ†’ Over 4.5/5.5 is realistic.

  • If one team is very disciplined โ†’ Under markets safer.

  • Useful for โ€œWhich team will get more cards?โ€ props.

  • Combine with referee stats (if available) โ†’ referees with high booking rates boost card totals.


๐Ÿ‘‰ In short: Use this to judge if a matchup is a low-discipline game (few cards) or a heated battle (many cards).

๐ŸŸง Total Match Corner Volume (How to Use)

๐Ÿ‘‰ This section shows how often matches go over key corner lines (7.5, 8.5, 9.5, etc.).

โœ… What it shows:

  • Historical hit rates for each line (season, last 3/5/10 matches).

  • Team-by-team breakdown โ†’ who drives the corner count.

  • Full-Time, 1st Half, 2nd Half options.

โš ๏ธ Betting use:

  • Perfect for Over/Under Corners strategies.

  • If both teams consistently go Over 9.5+ โ†’ high corner expectation.

  • If historical volume trends stay low โ†’ safer to expect Under.

  • Combine with Corner Generation Rate โ†’ confirms consistency.


๐Ÿ‘‰ In short: This tells you if the matchup is a low-line (7.5โ€“8.5 corners) game or a high-line (10.5โ€“12.5+ corners) game.

๐ŸŸง Corner Generation Rate (How to Use)

๐Ÿ‘‰ Model shows expected corner count based on both teamsโ€™ performances.

โœ… What it shows:

  • Total Corners (FT, 1H, 2H) โ†’ projected combined corners.

  • Team Corners โ†’ average corners earned by each side.

  • Over/Under lines (3.5, 4.5, etc.) with hit % trends.

  • Filters for last 3, 5, 10 matches โ†’ recent form vs. season average.

โš ๏ธ Betting use:

  • Useful for Over/Under Corners markets.

  • Compare Full-Time vs. 1st Half โ†’ helps spot early corner-heavy teams.

  • If one team attacks wide โ†’ expect higher corner generation.

  • Combine with Attacking Strength & Defensive Gaps (teams under pressure = more corners).


๐Ÿ‘‰ In short: Corners = hidden value market.
This tool shows whether to expect a corner-heavy or corner-light game.

๐ŸŽฏ Goal Expectation (How to Use)

๐Ÿ‘‰ Advanced model showing the chance of goals in each half for both teams.

โœ… What it shows:

  • BTTS (1st / 2nd Half) โ†’ if both teams usually score in that half.

  • Over/Under (0.5, 1.5, 2.5) โ†’ probability of total goals in each half.

  • BTTS Both Halves โ†’ rare stat, if both teams score in both halves.

โš ๏ธ Betting use:

  • Great for halftime markets (1st half goals, 2nd half overs).

  • BTTS (1st half) = quick action, BTTS (2nd half) = late drama.

  • Combine with Scoring Probability by Period for extra timing accuracy.


In short:
๐Ÿ‘‰ This panel = which half is more likely to deliver goals.
Helps with 1st half / 2nd half totals, BTTS by half, and live betting.

๐Ÿ›ก๏ธ Defensive Gaps (How to Use)

๐Ÿ‘‰ Compares how many goals each team concedes (Hertha at home vs Paderborn away).

โœ… What it shows:

  • Conceded per Match (bars) โ†’ average goals allowed.

  • Over 0.5 / 1.5 / 2.5 % โ†’ how often they concede 1+, 2+, etc.

  • Failed to Concede % โ†’ how often they keep a clean sheet.

โš ๏ธ Analysis use:

  • High concede % = weak defense โ†’ stronger chance of opponent scoring.

  • Low concede % = solid defense โ†’ harder for opponent to score.

  • Combine with Attacking Strength to see if offense vs defense creates a clear mismatch.


In short:
๐Ÿ‘‰ This panel = which team is easier to score against.
Use it to decide on:

  • BTTS (if both defenses are weak, chances increase)

  • Overs/Unders

  • Opponent team goals.

๐Ÿ”ฎ Chance of Team Scoring (How to Use)

๐Ÿ‘‰ Advanced model that gives a percentage chance of:

  • Team A scoring โšฝ

  • Team B scoring โšฝ

  • Both Teams to Score (BTTS) โœ…

โœ… Why itโ€™s useful:

  • Turns raw stats into a clear probability (easy to read).

  • Helps you instantly judge if a team is more likely to score or stay quiet.

  • BTTS % combines attack & defense data โ†’ very handy for both teams to score markets.

โš ๏ธ Analysis use:

  • High % = stronger likelihood โ†’ can be used for Team Goals or BTTS bets.

  • Low % = risky โ†’ avoid overs/BTTS when scoring chance is weak.

  • Works best when combined with form & matchup stats (donโ€™t rely on it alone).


In short:
๐Ÿ‘‰ This panel = quick powered scoring probability.
Itโ€™s a shortcut that translates complex stats into yes/no scoring chances you can act on.

โšฝ Attacking Strength (How to Use)

๐Ÿ‘‰ Compares goals scored at home (Hertha Berlin) vs away (Paderborn).

โœ… What it shows:

  • Avg Goals (bars) โ†’ how many goals each side scores in that setting.

  • Over 0.5 / 1.5 / 2.5 % โ†’ how often they hit scoring milestones.

  • Failed to Score % โ†’ danger sign, how often a team blanks.

โš ๏ธ Betting use:

  • If one side has a much higher scoring rate โ†’ they are more likely to deliver goals.

  • High Failed to Score % = risky for BTTS.

  • Combine with defense stats to check if the stronger attack can actually break through.


In short:
๐Ÿ‘‰ This panel = which team is more dangerous in attack.
Use it to judge:

  • BTTS โŒ / โœ…

  • Team Totals (Over/Under 0.5, 1.5 goals)

  • Match goal expectations.

๐Ÿ“Œ Match Insights (How to Use)

๐Ÿ‘‰ Quick summary of goals & scoring trends compared to league average.

โœ… What it shows:

  • Over 2.5 % = how often games finish with 3+ goals.

  • Over 1.5 % = how often games finish with 2+ goals.

  • Goals / Match = average goals scored in this fixture.

  • BTTS % = how often both teams score in this matchup.

โš ๏ธ Betting use:

  • If % is much lower than league average โ†’ game leans to unders/low scoring.

  • If % is much higher than league average โ†’ game leans to overs/high scoring.

  • BTTS % helps decide if both teams are likely to score (or if one side is usually blank).


In short:
๐Ÿ‘‰ This panel = quick over/under & BTTS guide.
Great for building totals & both-teams-to-score decisions without deep analysis.

โฑ๏ธ Scoring Probability by Period (How to Use)

๐Ÿ‘‰ Shows in which 15-minute intervals teams are most likely to score.

โœ… Why itโ€™s useful:

  • Highlights โ€œhot periodsโ€ when teams often find the net (e.g., Hertha 75โ€™โ€“90โ€™ = 50%).

  • Compare both teams โ†’ spot if one usually scores late while the other concedes late.

  • Useful for live betting (goal timing, over 0.5 goals in a period, next goal markets).

โš ๏ธ Betting use:

  • If both teams have high % in the same window โ†’ strong chance of late or early goals.

  • If % is very low โ†’ that period is usually quiet (good for unders or no-goal markets).


In short:
๐Ÿ‘‰ This chart = when goals usually come.
Use it for live timing bets and to predict whether the 1st half / 2nd half has more action.